Santa Monica Studios
From the first minute I became aware of Bounds existence at E3 this year, I immediately knew it was something I wanted to play. At that time the story, reason, and direction for this game were all alluded, but that didn’t matter. Watching the character move so gracefully en pointe surrounded by a world of ever-changing colors and evolving geometric shapes made it so enticing I immediately put the release date in my calendar.
Well, Bound finally made its grand debut yesterday and I could not have been happier! The truth is even after the first hour of the game I still wasn’t entirely sure what story was being told but it seemed matter little, the soundtrack alone is enough to keep you playing. As the game progressed I became more aware of the message the character was trying to portray and the almost seamless flow of the movements made me want to pirouette right along.
The game only requires a handful of hours to complete, but I think for this type of storytelling, that is enough. Bound lends itself to some interpretation and is less about difficulty and more about the experience. That being said this is not a game I recommend to players that like challenges or complicated side missions. Bound is meant to be more like a playable short film then a run a gun dungeon crawler and though I wanted a little more from the ending of this stunning game, I think it is worth the $20-dollar price tag and will hopefully be a gateway for more games of its kind.
You can listen to Kara talk games, movies, comics and all kinds of nerd on the Nerd Obscura podcast.